COMMANDER · DECK
Pako & Hal
Bracket 3 · Upgraded2020-05-22
DECK $
$428.75
MYTHIC
6
RARE
45
UNCOMMON
15
COMMON
34
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
6 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
20 cardsInstant
20 cardsLand
22 cardsMONEY CARDS·46 CARDS·$327.57
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Creature
6 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
11 cardsInstant
11 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra + Pako, Arcane Retriever: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra + Pako, Arcane Retriever — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Forest6
Island5
Mountain5
Instant20
Sorcery20
Arcane1
Enchantment10
Aura1
Dryad1
Nymph1
Artifact9
Equipment2
Creature8
Wizard3
Human2
Ally1
Dinosaur1
Dog1
Dragon1
Dryad1
Elder1
Elemental1
Elf1
Nymph1
Spirit1
Party3
Legends7
Historic15
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creatureInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases