COMMANDER · DECK
ob nix prototype 3
Bracket 4 · Optimized@Ward · 2025-04-17
DECK $
$2,285.59
MYTHIC
22
RARE
46
UNCOMMON
15
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
17 cardsSorcery
11 cardsInstant
22 cardsLand
24 cardsMONEY CARDS·84 CARDS·$1,823.44
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Creature
20 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
9 cardsInstant
20 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Ob Nixilis, Captive Kingpin + All Will Be One: early two-card combo, with no mana to spend
- All Will Be One + The Red Terror: early arguably two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 4, early two-card combo, with no mana to spend
- All Will Be One + The Red Terror — Bracket 3, early arguably two-card combo, with no mana to spend
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land24
Nonbasic22
Basic2
Mountain2
Swamp2
Saga1
Urza's1
Creature23
Human8
Wizard4
Archer2
Artificer2
Construct2
Rogue2
Shaman2
Advisor1
Ape1
Assassin1
Dauthi1
Demon1
Dwarf1
Goblin1
God1
Horror1
Lizard1
Monkey1
Orc1
Otter1
Phyrexian1
Pirate1
Spirit1
Tiefling1
Tyranid1
Warlock1
Outlaws5
Party6
Instant22
Arcane1
Artifact20
Construct2
God1
Phyrexian1
Sorcery11
Enchantment4
Saga1
Urza's1
Legends12
Historic28
LAND PROBABILITY
24 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.8%
TURN 568.0%
TURN 687.0%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count