MetaMox
COMMANDER · DECK

Winota custom

Bracket 4 · Optimized
@SoloSynergy · 2026-10-09
Winota, Joiner of Forces
ILLEGAL: 1 CARD
DECK $
$529.22
MYTHIC
10
RARE
40
UNCOMMON
17
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

50 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

6 cards

Sorcery

2 cards

Instant

4 cards

Land

16 cards
MONEY CARDS·56 CARDS·$414.64
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Creature

33 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

3 cards

Sorcery

2 cards

Instant

4 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Breath of Fury + Legion Warboss: early arguably two-card combo, with no mana to spend
  • Breath of Fury + Rionya, Fire Dancer: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
80161172143443526+
COLOR
W: 37 pipsR: 20 pipsC: 79 pips
TYPES
Creature51
Human25
Soldier9
Cleric8
Warrior5
Kobold4
Phyrexian3
Spirit3
Construct2
Goblin2
Golem2
Myr2
Noble2
Thopter2
Wizard2
Advisor1
Ape1
Archon1
Artificer1
Bard1
Bird1
Cat1
Dragon1
Food1
Halfling1
Knight1
Kor1
Pest1
Phoenix1
Pirate1
Ranger1
Rogue1
Sorcerer1
Vampire1
Outlaws2
Party16
Land35
Nonbasic14
Basic21
Plains14
Mountain11
Artifact16
Phyrexian3
Construct2
Golem2
Myr2
Thopter2
Cleric1
Equipment1
Food1
Human1
Pest1
Instant4
Lesson1
Enchantment3
Aura1
Spirit1
Sorcery2
Legends15
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Group
Color
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