COMMANDER · DECK
Goro-Goro and Satoru first draft
Bracket 2 · Core@packituppaul · 2025-03-26
DECK $
$273.16
MYTHIC
3
RARE
40
UNCOMMON
29
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
5 cardsInstant
7 cardsLand
25 cardsMONEY CARDS·44 CARDS·$204.10
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Creature
20 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
1 cardInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Breath of Fury + Loyal Apprentice: arguably two-card combo, for six mana or less, pieces included
- Goro-Goro and Satoru + Breath of Fury: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Breath of Fury + Loyal Apprentice — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Goro-Goro and Satoru + Breath of Fury — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Creature35
Ninja19
Human18
Rogue6
Rat3
Goblin2
Samurai2
Snake2
Artificer1
Bird1
Demon1
Dog1
Food1
Glimmer1
Golem1
Halfling1
Horror1
Merfolk1
Phoenix1
Shaman1
Shapeshifter1
Vedalken1
Warrior1
Zombie1
Changeling1
Outlaws6
Party7
Land35
Nonbasic22
Basic13
Island10
Swamp9
Mountain7
Artifact14
Equipment2
Bird1
Food1
Golem1
Human1
Samurai1
Enchantment10
Aura1
Dog1
Glimmer1
Human1
Ninja1
Instant7
Sorcery5
Legends12
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Infinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turn
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite colored manaInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite Treasure tokensInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
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