COMMANDER · DECK
2020-07-11
DECK $
$682.40
MYTHIC
16
RARE
42
UNCOMMON
14
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
36 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
10 cardsInstant
7 cardsLand
23 cardsMONEY CARDS·50 CARDS·$532.05
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Planeswalker
1 cardsCreature
16 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
8 cardsInstant
4 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Hellkite Charger + Druids' Repository: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Grand Warlord Radha + Hellkite Charger — Bracket 4, early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Hellkite Charger + Druids' Repository — Bracket 3, early arguably two-card combo, with no mana to spend
- Druids' Repository + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature37
Elf29
Druid13
Warrior7
Shaman4
Beast3
Artificer1
Berserker1
Boar1
Dragon1
Dryad1
Eldrazi1
Elephant1
Forest1
God1
Scout1
Party7
Land37
Nonbasic22
Basic15
Forest13
Mountain9
Desert1
Dryad1
Sorcery12
Enchantment9
God1
Instant8
Artifact2
Planeswalker1
Xenagos1
Legends12
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce