COMMANDER · DECK
Chasing Spells
Bracket 3 · Upgraded2020-05-11
ONLY 99 CARDS
DECK $
$449.54
MYTHIC
2
RARE
32
UNCOMMON
21
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
1 cardCreature
4 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
11 cardsInstant
31 cardsLand
16 cardsMONEY CARDS·41 CARDS·$340.18
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Planeswalker
1 cardCreature
3 cardsEnchantment
1 cardArtifact
9 cardsSorcery
6 cardsInstant
17 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Ghostly Flicker: two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Ghostly Flicker — Bracket 3, two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 23 cards not in the pool
BANNED · 3
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island16
Mountain9
Instant31
Artifact13
Equipment1
Sorcery11
Creature5
Wizard4
Human3
Elemental1
Goblin1
Otter1
Party4
Enchantment2
Planeswalker1
Ral1
Legends4
Historic17
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite magecraft triggers
Infinite magecraft triggersInfinite mana nonland permanents you control can produce
Infinite LTBInfinite ETBInfinite death triggersInfinite magecraft triggers
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite damageInfinite magecraft triggersInfinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
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