COMMANDER · DECK
2020-06-15
189 CARDS (LIMIT 100)
DECK $
$869.83
MYTHIC
11
RARE
81
UNCOMMON
50
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN188 CARDS
Planeswalker
3 cardsCreature
34 cardsEnchantment
6 cardsArtifact
56 cardsSorcery
9 cardsInstant
19 cardsLand
47 cardsMONEY CARDS·90 CARDS·$662.07
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Planeswalker
2 cardsCreature
15 cardsEnchantment
3 cardsArtifact
36 cardsSorcery
5 cardsInstant
11 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Sydri, Galvanic Genius + Mycosynth Lattice + Dross Scorpion: mass land denial
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- Voltaic Construct + Sydri, Galvanic Genius + Thran Dynamo: early two-card combo, for four mana or less
- and 11 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 14
- Sydri, Galvanic Genius + Mycosynth Lattice + Dross Scorpion — Bracket 4, mass land denial
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Sydri, Galvanic Genius + Thran Dynamo — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Sydri, Galvanic Genius + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Sydri, Galvanic Genius + Gilded Lotus — Bracket 4, early two-card combo, for four mana or less
- Sydri, Galvanic Genius + Aetherflux Reservoir — Bracket 4, early two-card combo, for four mana or less
- Voltaic Construct + Sydri, Galvanic Genius + Dreamstone Hedron — Bracket 4, early two-card combo, for four mana or less
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Etherium Sculptor — Bracket 4, mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Semblance Anvil — Bracket 4, mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Jhoira's Familiar — Bracket 4, mass land denial
- Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Foundry Inspector — Bracket 4, mass land denial
- Thopter Foundry + Time Sieve + Sword of the Meek — Bracket 4, infinite extra turns
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Aetherflux Reservoir + Tezzeret, Agent of Bolas — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact79
Equipment6
Construct3
Artificer2
Golem2
Myr2
Phyrexian2
Shapeshifter2
Sphinx2
Avatar1
Bird1
Book1
Dragon1
Elk1
Human1
Scarecrow1
Scorpion1
Shaman1
Thopter1
Vedalken1
Land61
Nonbasic44
Basic17
Island12
Plains10
Swamp7
Gate2
Desert1
Creature35
Human11
Artificer9
Wizard6
Vedalken4
Construct3
Golem2
Merfolk2
Myr2
Phyrexian2
Shapeshifter2
Sphinx2
Avatar1
Bird1
Cleric1
Dragon1
Elk1
Giant1
Rogue1
Scarecrow1
Scorpion1
Thopter1
Outlaws1
Party8
Instant19
Sorcery9
Enchantment6
Saga1
Planeswalker3
Tezzeret3
Legends17
Historic94
LAND PROBABILITY
61 LANDS · 188 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.0%
TURN 548.5%
TURN 670.8%
TURN 785.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite death triggersInfinite ETBInfinite LTB
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · early two-card combo, for four mana or lessInfinite damage
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents control on each of your turnsLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Infinite LTBInfinite colorless manaInfinite death triggersInfinite sacrifice triggersInfinite storm countInfinite ETB
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite death triggersInfinite landfall triggers
Infinitely large creature until end of turnInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite untap of artifact creatures you control
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Infinite death triggersInfinite creature ETBInfinite creature LTB
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · infinite extra turnsInfinite turnsLock