COMMANDER · DECK
Orvar 4 Fun 2
Bracket 4 · Optimized@Commander4Fun · 2026-10-10
DECK $
$394.10
MYTHIC
5
RARE
21
UNCOMMON
14
COMMON
59
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
7 cardsInstant
29 cardsLand
7 cardsMONEY CARDS·36 CARDS·$298.73
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Creature
7 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
2 cardsInstant
15 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Orvar, the All-Form + Whim of Volrath + Coveted Jewel: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Orvar, the All-Form + Peregrine Drake + Clockspinning: early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Whim of Volrath: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Orvar, the All-Form + Whim of Volrath + Coveted Jewel — Bracket 4, early two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Clockspinning — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Whim of Volrath — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Peregrine Drake + Mind Games — Bracket 3, early arguably two-card combo, with no mana to spend
- Orvar, the All-Form + Sakashima of a Thousand Faces + Mind Games — Bracket 3, early arguably two-card combo, for four mana or less
- Orvar, the All-Form + Spark Double + Mind Games — Bracket 3, early arguably two-card combo, for four mana or less
- Orvar, the All-Form + Sakashima of a Thousand Faces + Whim of Volrath — Bracket 2, arguably two-card combo, for six mana or less
- Orvar, the All-Form + Spark Double + Whim of Volrath — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic6
Basic28
Island29
Locus1
Urza's1
Instant29
Creature18
Wizard9
Human8
Merfolk3
Drake2
Golem2
Rogue2
Elemental1
Illusion1
Shapeshifter1
Changeling1
Outlaws2
Party11
Artifact13
Golem2
Equipment1
Sorcery7
Merfolk1
Enchantment2
Legends5
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of artifacts, creatures and lands you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite magecraft triggersNear-infinite colored manaNear-infinite landfall triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of artifacts, creatures and lands you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite storm countInfinite copies of a specific artifact
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Infinite colored mana that can only be spent to cast monocolored spellsInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite storm count