COMMANDER · DECK
Vivi-sector
Bracket 4 · Optimized@Comfortingsmash · 2026-09-04
DECK $
$948.66
MYTHIC
11
RARE
33
UNCOMMON
13
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
11 cardsInstant
25 cardsLand
8 cardsMONEY CARDS·57 CARDS·$749.54
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Creature
20 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
7 cardsInstant
19 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Vivi Ornitier + Quicksilver Elemental: early two-card combo, for four mana or less
- Exalted Flamer of Tzeentch + Capture of Jingzhou: infinite extra turns
- Exalted Flamer of Tzeentch + Temporal Manipulation: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 8
- Vivi Ornitier + Quicksilver Elemental — Bracket 4, early two-card combo, for four mana or less
- Exalted Flamer of Tzeentch + Capture of Jingzhou — Bracket 4, infinite extra turns
- Exalted Flamer of Tzeentch + Temporal Manipulation — Bracket 4, infinite extra turns
- Exalted Flamer of Tzeentch + Time Warp — Bracket 4, infinite extra turns
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic7
Basic24
Island15
Mountain11
Rogue1
Shapeshifter1
Instant26
Lesson1
Creature24
Wizard8
Human5
Dragon2
Otter2
Rogue2
Archer1
Beast1
Cat1
Demon1
Efreet1
Elemental1
Giant1
Goblin1
God1
Golem1
Horror1
Illusion1
Kraken1
Scout1
Shapeshifter1
Sorcerer1
Spirit1
Toy1
Tyranid1
Wall1
Outlaws2
Party10
Sorcery12
Artifact8
Equipment1
God1
Golem1
Toy1
Enchantment5
Aura3
Legends9
Historic15
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, for four mana or lessInfinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers