COMMANDER · DECK
20 Paces
Bracket 4 · Optimized2020-05-14
DECK $
$2,151.52
MYTHIC
7
RARE
39
UNCOMMON
20
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
6 cardsEnchantment
17 cardsArtifact
16 cardsSorcery
9 cardsInstant
16 cardsLand
12 cardsMONEY CARDS·62 CARDS·$1,707.46
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Planeswalker
1 cardsCreature
3 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
7 cardsInstant
13 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Divine Intervention + Vampire Hexmage: early two-card combo, with no mana to spend
- Divine Intervention + Clockspinning: early arguably two-card combo, for four mana or less
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Divine Intervention + Vampire Hexmage — Bracket 4, early two-card combo, with no mana to spend
- Divine Intervention + Clockspinning — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island10
Plains10
Swamp9
Artifact18
Artificer1
Bird1
Equipment1
Vedalken1
Enchantment17
Aura1
Instant16
Sorcery9
Creature7
Human2
Artificer1
Bird1
Cleric1
Druid1
Faerie1
Shaman1
Spirit1
Vampire1
Vedalken1
Warlock1
Outlaws1
Party1
Planeswalker1
Jace1
Legends2
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the game