COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
35 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
6 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·29 CARDS·$295.79
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Planeswalker
4 cardsCreature
6 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
5 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize: two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Swamp12
Island11
Creature36
Human7
Horror6
Shapeshifter6
Avatar2
Rogue2
Vampire2
Wall2
Zombie2
Assassin1
Bird1
Egg1
God1
Illusion1
Incarnation1
Jellyfish1
Kraken1
Lhurgoyf1
Lizard1
Minion1
Noble1
Ooze1
Skeleton1
Specter1
Spellshaper1
Sphinx1
Spirit1
Warrior1
Wizard1
Changeling1
Outlaws3
Party4
Enchantment7
God1
Horror1
Instant7
Sorcery6
Artifact5
Equipment1
Planeswalker4
Jace2
Ashiok1
Liliana1
Legends13
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill