COMMANDER · DECK
Competitive Arcum
No bracket · Banned2016-04-20
118 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARD
DECK $
$13,446.49
MYTHIC
19
RARE
48
UNCOMMON
27
COMMON
25
MAIN118 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
4 cardsArtifact
39 cardsSorcery
4 cardsInstant
10 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·76 CARDS·$10,746.42
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Planeswalker
1 cardsCreature
11 cardsEnchantment
4 cardsArtifact
33 cardsSorcery
4 cardsInstant
6 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker — Bracket 3, early arguably two-card combo, with no mana to spend
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact62
Myr7
Construct6
Phyrexian5
Equipment3
Artificer2
Golem2
Scarecrow2
Bird1
Horror1
Human1
Scorpion1
Shapeshifter1
Vedalken1
Land36
Nonbasic21
Basic15
Island15
Creature24
Myr7
Construct6
Phyrexian5
Artificer3
Human3
Golem2
Scarecrow2
Bird1
Horror1
Scorpion1
Shapeshifter1
Vedalken1
Wizard1
Party1
Instant10
Enchantment4
Aura1
Sorcery4
Planeswalker1
Tezzeret1
Legends8
Historic67
LAND PROBABILITY
36 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.2%
TURN 675.4%
TURN 788.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite tapped creature tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock