COMMANDER · DECK
Marcov
Bracket 4 · Optimized@Dunkler-Magier
NO COMMANDER
DECK $
$4,507.29
MYTHIC
29
RARE
37
UNCOMMON
17
COMMON
9
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN100 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
13 cardsInstant
12 cardsLand
37 cardsMONEY CARDS·37 CARDS·$3,600.48
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Creature
7 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic35
Basic4
Swamp7
Mountain5
Plains4
Desert1
Creature22
Human9
Vampire7
Knight3
Rogue3
Cleric2
Soldier2
Warrior2
Astartes1
Citizen1
Construct1
Custodes1
Demon1
Elf1
Halfling1
Mercenary1
Noble1
Pirate1
Robot1
Zombie1
Outlaws5
Party7
Artifact14
Construct1
Demon1
Human1
Robot1
Sorcery13
Instant12
Enchantment3
Saga1
Legends16
Historic27
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Win the game
Win the game
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Win the game