COMMANDER · DECK
Vorel of the Hull Clade
Bracket 4 · Optimized2018-03-17
DECK $
$100.32
MYTHIC
0
RARE
21
UNCOMMON
37
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
2 cardsArtifact
30 cardsSorcery
3 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·14 CARDS·$59.11
Sign in to save your threshold.
Creature
2 cardsEnchantment
2 cardsArtifact
9 cardsInstant
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Filigree Sages + Astral Cornucopia: early two-card combo, with no mana to spend
- Vorel of the Hull Clade + Pemmin's Aura + Pentad Prism: early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Freed from the Real + Pentad Prism: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Filigree Sages + Astral Cornucopia — Bracket 4, early two-card combo, with no mana to spend
- Vorel of the Hull Clade + Pemmin's Aura + Pentad Prism — Bracket 3, early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Freed from the Real + Pentad Prism — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Island17
Forest5
Desert2
Gate1
Artifact36
Construct2
Equipment2
Vedalken2
Artificer1
Golem1
Myr1
Wizard1
Creature18
Human5
Vedalken5
Wizard5
Artificer3
Construct2
Merfolk2
Cleric1
Druid1
Elf1
Golem1
Myr1
Ooze1
Shapeshifter1
Snake1
Party6
Instant9
Sorcery3
Enchantment2
Aura2
Legends2
Historic38
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite green manaInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana