COMMANDER · DECK
Nekusar The Mindrazer
Bracket 4 · Optimized2015-11-18
ONLY 99 CARDSNO COMMANDER
DECK $
$4,450.98
MYTHIC
9
RARE
58
UNCOMMON
19
COMMON
14
MAIN99 CARDS
Creature
9 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
19 cardsInstant
11 cardsLand
35 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·78 CARDS·$3,553.93
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Creature
9 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
16 cardsInstant
7 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic32
Basic7
Island7
Swamp7
Mountain5
Sorcery19
Enchantment12
Aura2
Hag1
Artifact11
Equipment2
Book1
Horror1
Phyrexian1
Instant11
Creature9
Wizard5
Human3
Dragon1
Hag1
Horror1
Merfolk1
Phyrexian1
Spirit1
Vedalken1
Warrior1
Party6
Legends4
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage