COMMANDER · DECK
Animar Soul Of Combos 1
Bracket 3 · Upgraded107 CARDS (LIMIT 100)NO COMMANDER
DECK $
$3,088.32
MYTHIC
10
RARE
44
UNCOMMON
23
COMMON
31
MAIN107 CARDS
Creature
63 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
1 cardsInstant
2 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·44 CARDS·$2,454.86
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Creature
26 cardsEnchantment
3 cardsArtifact
4 cardsInstant
1 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements: early two-card combo, with no mana to spend
- Animar, Soul of Elements + Palinchron: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements — Bracket 3, early two-card combo, with no mana to spend
- Animar, Soul of Elements + Palinchron — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature63
Human11
Elf10
Shaman10
Elemental8
Wizard6
Phyrexian5
Eldrazi4
Drake3
Druid3
Illusion3
Shapeshifter3
Faerie2
God2
Golem2
Merfolk2
Scout2
Spirit2
Warrior2
Ally1
Beast1
Berserker1
Bird1
Cleric1
Djinn1
Goblin1
Horror1
Hydra1
Jellyfish1
Lizard1
Ranger1
Rogue1
Soldier1
Vedalken1
Wurm1
Outlaws1
Party10
Land33
Nonbasic20
Basic13
Island12
Forest7
Mountain6
Artifact10
Phyrexian3
Equipment2
Golem2
Shapeshifter2
Horror1
Wurm1
Enchantment6
God2
Instant2
Sorcery1
Legends5
Historic15
LAND PROBABILITY
33 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.4%
TURN 552.6%
TURN 674.9%
TURN 788.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite card drawInfinite ETBInfinite LTBInfinite storm count
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control