COMMANDER · DECK
The Git Rekt Monster
Bracket 4 · Optimized2016-04-05
ONLY 99 CARDSNO COMMANDER
DECK $
$285.26
MYTHIC
3
RARE
26
UNCOMMON
32
COMMON
39
MAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
19 cardsInstant
5 cardsLand
17 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·29 CARDS·$211.22
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Creature
9 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
6 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike: arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Forest11
Swamp11
Creature22
Elf4
Druid3
Shaman3
Zombie3
Centaur2
Imp2
Ooze2
Phyrexian2
Beast1
Demon1
Dog1
Elemental1
Faerie1
Giant1
Horror1
Human1
Plant1
Rogue1
Satyr1
Snake1
Vampire1
Outlaws1
Party1
Sorcery19
Arcane1
Artifact10
Horror1
Phyrexian1
Enchantment8
Aura1
Centaur1
Instant5
Legends2
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers