COMMANDER · DECK
Pillowfort Of Flaming Death Copy
Bracket 4 · Optimized2016-06-16
109 CARDS (LIMIT 100)NO COMMANDER
DECK $
$532.04
MYTHIC
7
RARE
45
UNCOMMON
20
COMMON
38
MAIN109 CARDS
Creature
10 cardsEnchantment
24 cardsArtifact
13 cardsSorcery
12 cardsInstant
10 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·44 CARDS·$408.70
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Creature
7 cardsEnchantment
19 cardsArtifact
6 cardsSorcery
5 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Coalhauler Swine + Pariah: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Avacyn, Angel of Hope: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 10
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Avacyn, Angel of Hope — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic14
Basic26
Mountain17
Plains11
Enchantment24
Aura5
Artifact15
Construct2
Equipment1
Sorcery12
Creature10
Construct2
Elemental2
Human2
Angel1
Beast1
Boar1
Cleric1
Goblin1
Minotaur1
Spirit1
Wizard1
Party2
Instant10
Legends2
Historic16
LAND PROBABILITY
40 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.3%
TURN 778.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Near-infinite damage to all players
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible