MetaMox
COMMANDER · DECK

Nekusar The Ender Of Friendships

Bracket 4 · Optimized
2015-06-13
Nekusar, the Mindrazer
101 CARDS (LIMIT 100)
DECK $
$2,789.85
MYTHIC
11
RARE
44
UNCOMMON
26
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN100 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

8 cards

Enchantment

14 cards

Artifact

16 cards

Sorcery

16 cards

Instant

9 cards

Land

25 cards
MONEY CARDS·64 CARDS·$2,222.62
Sign in to save your threshold.

Planeswalker

1 card
NAMECOSTPRICE

Creature

8 cards

Enchantment

12 cards

Artifact

12 cards

Sorcery

14 cards

Instant

7 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Notion Thief + Teferi's Puzzle Box: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 49 cards not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 49
NAMECOSTTYPEPRICE
CURVE
10121122931548576+
COLOR
U: 36 pipsB: 25 pipsR: 18 pipsC: 129 pips
TYPES
Land36
Nonbasic22
Basic14
Island9
Swamp8
Mountain3
Artifact17
Book2
Insect1
Phyrexian1
Sorcery16
Enchantment15
Aura1
Hag1
Creature9
Human2
Rogue2
Wizard2
Demon1
Dragon1
Hag1
Horror1
Insect1
Phyrexian1
Shapeshifter1
Zombie1
Outlaws2
Party4
Instant9
Planeswalker1
Dack1
Legends7
Historic24
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Exile target opponent's library
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
View
Comments · 0
No comments yet.