COMMAND1 CARD
Planeswalker
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
35 cardsArtifact
2 cardsSorcery
4 cardsInstant
2 cardsLand
18 cardsSIDEBOARD77 CARDS
Creature
19 cardsEnchantment
46 cardsArtifact
1 cardsSorcery
5 cardsInstant
3 cardsLand
3 cardsMAYBE32 CARDS
Creature
7 cardsEnchantment
20 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·62 CARDS·$161.95
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Planeswalker
1 cardsCreature
19 cardsEnchantment
36 cardsArtifact
3 cardsSorcery
1 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Estrid, the Masked + The Chain Veil: early two-card combo, for four mana or less
- Island Sanctuary + Archetype of Imagination: locks the table
- Hydra Omnivore + Corrupted Conscience: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Estrid, the Masked + The Chain Veil — Bracket 4, early two-card combo, for four mana or less
- Island Sanctuary + Archetype of Imagination — Bracket 3, locks the table
- Hydra Omnivore + Corrupted Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Enchantment40
Aura23
Nymph2
Giant1
Human1
Spirit1
Wizard1
Land32
Nonbasic15
Basic17
Forest7
Plains7
Island5
Creature23
Human7
Archon3
Druid3
Wizard3
Nymph2
Shaman2
Angel1
Beast1
Cat1
Centaur1
Cleric1
Elemental1
Giant1
Hydra1
Kraken1
Merfolk1
Satyr1
Soldier1
Spirit1
Warrior1
Party5
Sorcery4
Artifact2
Equipment1
Instant2
Planeswalker2
Calix1
Estrid1
Legends8
Historic10
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite mana enchanted permanents you control can produce
Bracket 3 · locks the tableMost creatures can't attack youYou do not draw cards during your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game
+ 96 CARDS NOT IN PRECON
+ Aether Tunnel+ All That Glitters+ Ancestral Mask+ Aqueous Form+ Arbor Elf+ Archetype of Courage+ Archon of Sun's Grace+ Armadillo Cloak+ Auramancer+ Banishing Light+ Beast Within+ Binding Grasp+ Calix, Destiny's Hand+ Cast Out+ Celestial Ancient+ Chamber of Manipulation+ Clever Impersonator+ Colossification+ Confiscate+ Consecrate Land+ Control Magic+ Copy Artifact+ Corrupted Conscience+ Cultivate+ Cunning Evasion+ Curse of Verbosity+ Dance of the Manse+ Deep Freeze+ Destiny Spinner+ Dissipation Field+ Eidolon of Countless Battles+ Enigmatic Incarnation+ Ethereal Armor+ Eutropia the Twice-Favored+ Flux Channeler+ Followed Footsteps+ Fool's Demise+ Frozen Aether+ Future Sight+ Gift of Paradise+ Helm of the Gods+ Hum of the Radix+ Indrik Umbra+ Ivory Mask+ Kasmina's Transmutation+ Kenrith's Transformation+ Kismet+ Krond the Dawn-Clad+ Kumena's Awakening+ Lawmage's Binding+ Lightmine Field+ Magus of the Candelabra+ Mark of Sakiko+ Market Festival+ Martyr's Bond+ Mesa Enchantress+ Mind Control+ Mirrormade+ Negate+ New Horizons+ Oath of Teferi+ Oblivion Ring+ Omen of the Hunt+ Perplexing Chimera+ Plea for Guidance+ Portal of Sanctuary+ Prairie Stream+ Prison Realm+ Protean Thaumaturge+ Protective Sphere+ Quarantine Field+ Rampant Growth+ Reprobation+ Righteous Aura+ Riptide Chimera+ Sandwurm Convergence+ Satyr Enchanter+ Seal of Primordium+ Season of Growth+ Setessan Champion+ Sheltered Aerie+ Shielded by Faith+ Skybind+ Sphere of Safety+ Starfield Mystic+ Sunken Field+ Temple of the False God+ Thirst for Meaning+ Time Wipe+ Utopia Sprawl+ Verdant Haven+ Verduran Enchantress+ Voyaging Satyr+ War Tax+ Weirding Wood+ Wolfwillow Haven