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COMMANDER · DECK

Mogis God Of Slaughter

Bracket 4 · Optimized
129 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 3 CARDS
DECK $
$549.10
MYTHIC
13
RARE
60
UNCOMMON
14
COMMON
43
MAIN129 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

20 cards

Artifact

6 cards

Sorcery

18 cards

Instant

6 cards

Land

17 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·53 CARDS·$420.15
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Creature

18 cards

Enchantment

18 cards

Artifact

4 cards

Sorcery

4 cards

Instant

2 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
  • Maralen of the Mornsong + Stranglehold: locks the table
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
0031102203164185156+
COLOR
B: 70 pipsR: 63 pipsC: 209 pips
TYPES
Land47
Nonbasic15
Basic32
Swamp21
Mountain16
Gate1
Creature29
Demon6
Spirit3
Avatar2
Construct2
Elemental2
God2
Human2
Phyrexian2
Shaman2
Warrior2
Beast1
Berserker1
Elf1
Giant1
Goblin1
Golem1
Horror1
Ogre1
Praetor1
Thopter1
Vampire1
Wizard1
Wurm1
Zombie1
Party3
Enchantment26
God2
Spirit1
Sorcery18
Artifact10
Construct2
Equipment1
Golem1
Thopter1
Instant6
Legends11
Historic21
LAND PROBABILITY
47 LANDS · 129 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.2%
TURN 540.5%
TURN 662.7%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · locks the tableOpponents can't search librariesLockPlayers can't draw cards
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Group
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