COMMANDER · DECK
Faeriemill 2
Bracket 3 · Upgraded2018-06-25
107 CARDS (LIMIT 100)NO COMMANDER
DECK $
$286.62
MYTHIC
4
RARE
24
UNCOMMON
34
COMMON
45
MAIN107 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
14 cardsInstant
11 cardsLand
8 cardsMONEY CARDS·30 CARDS·$211.83
Sign in to save your threshold.
Creature
11 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island16
Swamp14
Desert1
Creature28
Faerie10
Wizard8
Human5
Horror3
Rogue3
Siren2
Vampire2
Assassin1
Beast1
Bird1
Cleric1
Elk1
God1
Hag1
Knight1
Pirate1
Shade1
Shapeshifter1
Soldier1
Specter1
Zombie1
Outlaws5
Party12
Sorcery14
Artifact12
Equipment4
Bird1
Elk1
Enchantment11
Aura2
Curse1
Faerie1
God1
Hag1
Saga1
Instant11
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent