COMMANDER · DECK
Keyboard Deathclub (TTS)
Bracket 4 · Optimized2020-05-26
DECK $
$413.62
MYTHIC
6
RARE
39
UNCOMMON
23
COMMON
32
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
7 cardsInstant
12 cardsLand
18 cardsMONEY CARDS·45 CARDS·$315.82
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Creature
9 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
2 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
- Avatar of Woe + Thornbite Staff: locks the table
- Raving Dead + Wound Reflection: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Virtus the Veiled + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Avatar of Woe + Thornbite Staff — Bracket 3, locks the table
- Raving Dead + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Swamp13
Forest12
Aura1
Creature22
Elf4
Assassin3
Beast2
Elemental2
Human2
Nightmare2
Warrior2
Zombie2
Aetherborn1
Archer1
Avatar1
Azra1
Bird1
Demon1
Druid1
Giant1
God1
Gorgon1
Incarnation1
Licid1
Phyrexian1
Shapeshifter1
Vampire1
Changeling1
Outlaws3
Party2
Artifact13
Equipment7
Shaman1
Instant12
Enchantment8
Aura3
Sorcery7
Planeswalker1
Vraska1
Legends10
Historic23
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game