MetaMox
COMMANDER · DECK

Whatever you want Merieke

Bracket 4 · Optimized
2020-05-08
Merieke Ri Berit
102 CARDS (LIMIT 100)
DECK $
$1,233.76
MYTHIC
8
RARE
54
UNCOMMON
22
COMMON
17
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN101 CARDS

Planeswalker

2 cards

Creature

18 cards

Enchantment

11 cards

Artifact

16 cards

Sorcery

5 cards

Instant

14 cards

Land

27 cards
MONEY CARDS·66 CARDS·$977.19
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Creature

11 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

4 cards

Instant

10 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
  • Tidewater Minion + Illusionist's Bracers: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
006113223310435116+
COLOR
W: 22 pipsU: 46 pipsB: 16 pipsC: 145 pips
TYPES
Land35
Nonbasic24
Basic11
Island7
Plains5
Swamp5
Creature19
Wizard8
Human7
Spirit2
Angel1
Assassin1
Avatar1
Cleric1
Dragon1
Elder1
Elemental1
God1
Merfolk1
Minion1
Octopus1
Vedalken1
Zombie1
Outlaws1
Party9
Artifact16
Equipment4
Instant14
Enchantment12
Aura2
God1
Sorcery5
Planeswalker2
Jace1
Teferi1
Legends13
Historic28
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite white manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Group
Color
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