COMMANDER · DECK
Control C Control V
Bracket 3 · Upgraded2016-12-04
ONLY 99 CARDSNO COMMANDER
DECK $
$389.65
MYTHIC
7
RARE
44
UNCOMMON
14
COMMON
35
MAIN99 CARDS
Creature
29 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
17 cardsInstant
9 cardsLand
25 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·31 CARDS·$293.70
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Creature
12 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
5 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Splinter Twin + Bounding Krasis: late two-card combo, for eight mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Bounding Krasis: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Splinter Twin + Bounding Krasis — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Bounding Krasis — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Forest6
Island6
Gate3
Mountain2
Creature29
Shapeshifter11
Human5
Elf4
Shaman4
Druid3
Snake3
Beast1
Elemental1
Fish1
Goblin1
Golem1
Illusion1
Lizard1
Ninja1
Ooze1
Phyrexian1
Rogue1
Scout1
Wizard1
Outlaws1
Party2
Sorcery17
Arcane1
Instant9
Artifact5
Golem1
Phyrexian1
Shapeshifter1
Enchantment5
Aura2
Legends2
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Win the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite ETBInfinite creature tokens with haste
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
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