COMMANDER · DECK
Selenia
Bracket 4 · Optimized2016-02-20
ONLY 99 CARDSNO COMMANDER
DECK $
$135.09
MYTHIC
1
RARE
23
UNCOMMON
27
COMMON
49
MAIN99 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
19 cardsInstant
7 cardsLand
9 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·18 CARDS·$85.97
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Creature
4 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
- Selenia, Dark Angel + Near-Death Experience: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Near-Death Experience + Wall of Blood — Bracket 4, early two-card combo, with no mana to spend
- Selenia, Dark Angel + Near-Death Experience — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Swamp18
Plains12
Gate1
Sorcery19
Artifact14
Elk1
Insect1
Phyrexian1
Enchantment14
Aura3
Cleric1
God1
Human1
Creature11
Human4
Cleric3
Wizard2
Ally1
Demon1
Elk1
God1
Insect1
Phyrexian1
Rebel1
Thrull1
Vampire1
Wall1
Party5
Instant7
Planeswalker1
Nixilis1
Legends2
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain