COMMANDER · DECK
K'rrik, Son of Yawgmoth commander deck
Bracket 4 · Optimized@VasilisTheod
DECK $
$1,373.84
MYTHIC
12
RARE
35
UNCOMMON
18
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
13 cardsInstant
10 cardsLand
15 cardsMONEY CARDS·60 CARDS·$1,088.82
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Creature
11 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
10 cardsInstant
7 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Necromancy + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
- K'rrik, Son of Yawgmoth + Buried Alive + Animate Dead + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Swamp22
Cave1
Desert1
Urza's1
Creature17
Vampire4
Human3
Phyrexian3
Rogue3
Cleric2
Minion2
Zombie2
Dauthi1
Demon1
Devil1
God1
Golem1
Horror1
Knight1
Praetor1
Snake1
Spirit1
Wizard1
Wurm1
Outlaws3
Party6
Artifact16
Golem1
Sorcery13
Instant12
Enchantment9
Aura1
Legends14
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting