MetaMox
COMMANDER · DECK

Mogis God Of Denial And Eventual Slaughter

Bracket 4 · Optimized
2016-09-13
109 CARDS (LIMIT 100)NO COMMANDER
DECK $
$757.99
MYTHIC
5
RARE
50
UNCOMMON
29
COMMON
26
POTENTIAL COMMANDERS2 OPTIONS

Creature

2 cards
MAIN109 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

11 cards

Enchantment

19 cards

Artifact

8 cards

Sorcery

19 cards

Instant

14 cards

Land

21 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·53 CARDS·$590.25
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Planeswalker

1 card
NAMECOSTPRICE

Creature

6 cards

Enchantment

16 cards

Artifact

5 cards

Sorcery

9 cards

Instant

7 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 mass land denial cards — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • one extra-turn card — fine from Bracket 2 up
EXTRA TURNS · 1
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 48 cards not in the pool
NOT IN THE POOL · 48
NAMECOSTTYPEPRICE
CURVE
009114215312414586+
COLOR
B: 70.5 pipsR: 40 pipsC: 139 pips
TYPES
Land37
Nonbasic19
Basic18
Swamp14
Mountain8
Enchantment20
Sorcery19
Instant14
Creature11
Demon3
Shaman3
Vampire3
Dragon1
Goblin1
Horror1
Minotaur1
Noble1
Ogre1
Warrior1
Zombie1
Party1
Artifact8
Planeswalker1
Liliana1
Legends8
Historic15
LAND PROBABILITY
37 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Group
Color
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