COMMANDER · DECK
Stars And Stripes Forever 2
Bracket 4 · Optimized2016-04-23
ONLY 99 CARDSNO COMMANDER
DECK $
$290.77
MYTHIC
14
RARE
38
UNCOMMON
8
COMMON
40
MAIN99 CARDS
Planeswalker
3 cardsCreature
11 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
17 cardsInstant
11 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·33 CARDS·$217.99
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Planeswalker
1 cardsCreature
5 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
14 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 extra-turn cards — chaining turns is Bracket 4
- Elite Arcanist + Flying Crane Technique: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 13
COMBOS · 3
- Elite Arcanist + Flying Crane Technique — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic10
Basic30
Island10
Mountain10
Plains10
Sorcery17
Rogue1
Creature11
Human6
Wizard3
Angel1
Barbarian1
Beast1
Dragon1
Fish1
Monk1
Nightmare1
Rogue1
Shaman1
Sphinx1
Weird1
Outlaws1
Party4
Instant11
Enchantment10
Aura2
Artifact7
Equipment5
Planeswalker3
Ajani1
Narset1
Ral1
Legends10
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases