COMMANDER · DECK
2016-09-08
DECK $
$248.14
MYTHIC
7
RARE
35
UNCOMMON
23
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
21 cardsArtifact
8 cardsSorcery
11 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·30 CARDS·$178.87
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Planeswalker
1 cardsCreature
8 cardsEnchantment
15 cardsArtifact
3 cardsSorcery
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Tree of Perdition + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Triskaidekaphobia + Tree of Perdition — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic11
Basic27
Swamp20
Mountain9
Gate1
Enchantment24
God2
Creature15
Demon6
Shaman3
God2
Goblin1
Human1
Minotaur1
Ogre1
Phyrexian1
Plant1
Warrior1
Wurm1
Zombie1
Party1
Sorcery11
Artifact8
Instant6
Planeswalker1
Liliana1
Legends8
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss