MetaMox
COMMANDER · DECK

Landfall!

Bracket 4 · Optimized
2020-07-01
DECK $
$1,410.47
MYTHIC
18
RARE
55
UNCOMMON
24
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

4 cards

Sorcery

6 cards

Instant

8 cards

Land

27 cards
MONEY CARDS·83 CARDS·$1,113.25
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Planeswalker

2 cards

Creature

23 cards

Enchantment

15 cards

Artifact

3 cards

Sorcery

8 cards

Instant

11 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Meloku the Clouded Mirror + Mystic Sanctuary + Walk the Aeons: infinite extra turns
  • Mystic Sanctuary + Oboro Breezecaller + Walk the Aeons: infinite extra turns
  • Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds: infinite extra turns
  • and 17 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 20
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
007182263746586+
COLOR
U: 23 pipsR: 10 pipsG: 48 pipsC: 131 pips
TYPES
Land37
Nonbasic21
Basic16
Island10
Forest8
Mountain8
Creature30
Elemental10
Elf4
Snake3
Druid2
Human2
Moonfolk2
Scout2
Shaman2
Wizard2
Ally1
Antelope1
Avatar1
Beast1
Cleric1
Construct1
Dinosaur1
Dryad1
Insect1
Merfolk1
Monk1
Nymph1
Phyrexian1
Praetor1
Scarecrow1
Warrior1
Party4
Enchantment16
Aura2
Dryad1
Nymph1
Instant8
Artifact6
Construct1
Scarecrow1
Sorcery6
Legends10
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS43 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite landfall triggersInfinite mana creatures you control can produceInfinite scry 1Infinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaInfinite landfall triggersInfinite mana creatures you control can produceInfinite scry 1Infinite untap of creatures you control
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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