MetaMox
COMMANDER · DECK
@IssaKarma
NO COMMANDER
DECK $
$262.27
MYTHIC
8
RARE
29
UNCOMMON
28
COMMON
35
MAIN100 CARDS

Creature

25 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

11 cards

Instant

9 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • The Gitrog Monster + The Necrobloom: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
00911522131243536+
COLOR
W: 19 pipsB: 15 pipsR: 10 pipsG: 40 pipsC: 103 pips
TYPES
Land37
Nonbasic21
Basic16
Forest5
Mountain5
Plains5
Swamp5
Creature25
Human6
Druid2
Dryad2
Frog2
Horror2
Plant2
Shaman2
Warrior2
Advisor1
Bat1
Cat1
Centaur1
Cleric1
Demon1
Elemental1
Elf1
Goblin1
Insect1
Knight1
Monk1
Nephilim1
Nymph1
Orc1
Ranger1
Scout1
Snake1
Soldier1
Squirrel1
Treefolk1
Vampire1
Zombie1
Party3
Artifact12
Equipment7
Sorcery11
Enchantment9
Centaur1
Dryad1
Nymph1
Instant9
Legends11
Historic22
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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