COMMANDER · DECK
Sad Stic Exhibit Onist
Bracket 4 · Optimized@Brobarington · 2018-01-07
NO COMMANDER
DECK $
$676.47
MYTHIC
10
RARE
35
UNCOMMON
23
COMMON
31
MAIN100 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
9 cardsInstant
15 cardsLand
18 cardsMONEY CARDS·44 CARDS·$526.27
Sign in to save your threshold.
Planeswalker
2 cardsCreature
6 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
7 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Island11
Plains10
Swamp10
Enchantment20
Aura3
Spirit2
Human1
Soldier1
Instant15
Artifact11
Equipment2
Construct1
Creature11
Human5
Wizard4
Spirit2
Angel1
Cleric1
Construct1
Druid1
Soldier1
Zombie1
Party5
Sorcery9
Planeswalker2
Elspeth1
Jace1
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Comments · 0
No comments yet.