COMMANDER · DECK
delina threesa
Bracket 4 · Optimized@yudiroko · 2025-05-31
DECK $
$1,387.79
MYTHIC
23
RARE
38
UNCOMMON
15
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
4 cardsInstant
5 cardsLand
13 cardsMONEY CARDS·57 CARDS·$1,098.94
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Creature
23 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
3 cardsInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rionya, Fire Dancer + Terror of the Peaks: early two-card combo, with no mana to spend
- Delina, Wild Mage + Port Razer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Delina, Wild Mage: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Rionya, Fire Dancer + Terror of the Peaks — Bracket 4, early two-card combo, with no mana to spend
- Delina, Wild Mage + Port Razer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Delina, Wild Mage — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Worldfire + Outpost Siege — Bracket 4, mass land denial
- Rionya, Fire Dancer + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Mountain23
Djinn1
Monk1
Saga1
Urza's1
Creature33
Human8
Dragon6
Goblin3
Shaman3
Warrior3
Dinosaur2
Elemental2
Incarnation2
Pirate2
Rogue2
Wizard2
Advisor1
Artificer1
Astartes1
Barbarian1
Bird1
Djinn1
Elder1
Elf1
God1
Golem1
Lizard1
Monk1
Monkey1
Orc1
Phyrexian1
Praetor1
Robot1
Saga1
Soldier1
Spirit1
Tiefling1
Warlock1
Outlaws5
Party7
Artifact15
Equipment4
Golem1
Robot1
Enchantment13
Saga2
Class1
Goblin1
God1
Shaman1
Urza's1
Instant6
Sorcery4
Legends22
Historic35
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Infinite colored manaInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent