COMMANDER · DECK
Winota Swarm
Bracket 3 · Upgraded2020-04-27
DECK $
$912.40
MYTHIC
15
RARE
79
UNCOMMON
37
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
34 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
5 cardsInstant
6 cardsLand
16 cardsSIDEBOARD49 CARDS
Creature
30 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
6 cardsInstant
7 cardsMAYBE16 CARDS
Creature
11 cardsArtifact
2 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·64 CARDS·$703.60
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Planeswalker
1 cardsCreature
27 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
5 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Breath of Fury + Helm of the Host: early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Valduk, Keeper of the Flame — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Loyal Apprentice — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Mountain12
Plains12
Creature35
Human34
Soldier10
Knight7
Cleric4
Advisor3
Ally3
Scout2
Shaman2
Wizard2
Angel1
Barbarian1
Monk1
Pirate1
Ranger1
Warrior1
Outlaws1
Party7
Artifact9
Equipment4
Enchantment7
Aura1
Instant6
Sorcery5
Planeswalker2
Chandra1
Elspeth1
Legends14
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite death triggersInfinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control