MetaMox
COMMANDER · DECK

Angry Baby Maze

Bracket 4 · Optimized
2015-03-23
151 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,116.89
MYTHIC
12
RARE
73
UNCOMMON
30
COMMON
36
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
NAMECOSTPRICE
MAIN151 CARDS

Planeswalker

2 cards

Creature

9 cards

Enchantment

14 cards

Artifact

17 cards

Sorcery

27 cards

Instant

19 cards

—

1 card
NAMECOSTPRICE
×1a tutor
$0.00

Land

61 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 card
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$1,670.59
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Planeswalker

2 cards

Creature

4 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

10 cards

Instant

11 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 4 more combos that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 64 cards not in the pool
NOT IN THE POOL · 64
NAMECOSTTYPEPRICE
CURVE
2020117222312410556+
COLOR
W: 16 pipsU: 18 pipsB: 9 pipsR: 5 pipsG: 50 pipsC: 156 pips
TYPES
Land62
Nonbasic56
Basic6
Gate10
Forest2
Island1
Mountain1
Plains1
Swamp1
Sorcery27
Artifact19
Wizard1
Instant19
Enchantment14
Creature9
Elf3
Wizard3
Elemental2
Human2
Shaman2
Ally1
Monk1
Vedalken1
Party3
Planeswalker2
Kiora1
Ugin1
Legends10
Historic29
LAND PROBABILITY
62 LANDS · 151 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.8%
TURN 531.7%
TURN 652.4%
TURN 769.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Group
Color
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