COMMANDER · DECK
Valgavoth's House of Punishment
Bracket 4 · Optimized@Luxys
122 CARDS (LIMIT 100)NO COMMANDER
DECK $
$659.22
MYTHIC
19
RARE
73
UNCOMMON
29
COMMON
33
POTENTIAL COMMANDERS8 OPTIONS
Valgavoth, Harrower of Souls·Mogis, God of Slaughter·Vial Smasher the Fierce·Rakdos, Lord of Riots·Florian, Voldaren Scion·Kardur, Doomscourge·Kaervek the Merciless·The Lord of Pain
Creature
8 cardsMAIN122 CARDS
Planeswalker
2 cardsCreature
37 cardsEnchantment
16 cardsArtifact
13 cardsSorcery
9 cardsInstant
7 cardsLand
24 cardsMAYBE32 CARDS
Creature
17 cardsEnchantment
10 cardsArtifact
3 cardsInstant
2 cardsMONEY CARDS·78 CARDS·$503.89
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Planeswalker
2 cardsCreature
32 cardsEnchantment
17 cardsArtifact
12 cardsSorcery
3 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- Unstoppable Slasher + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Unstoppable Slasher + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Swamp12
Mountain11
Creature37
Human11
Demon4
Shaman4
Vampire4
Assassin3
Berserker2
Elemental2
Goblin2
Knight2
Nightmare2
Noble2
Snake2
Zombie2
Cleric1
Construct1
Devil1
Dinosaur1
Elder1
Elf1
Giant1
God1
Golem1
Gremlin1
Hag1
Horror1
Phyrexian1
Rogue1
Warrior1
Wizard1
Wurm1
Outlaws4
Party4
Enchantment19
Aura2
Room2
God1
Hag1
Nightmare1
Artifact15
Equipment4
Construct1
Golem1
Sorcery9
Instant7
Planeswalker2
Chandra1
Nixilis1
Legends15
Historic29
LAND PROBABILITY
38 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.9%
TURN 551.7%
TURN 674.0%
TURN 787.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent