COMMANDER · DECK
A Milli A Milli Dimir Mill
Bracket 4 · Optimized2015-09-20
ONLY 99 CARDSNO COMMANDER
DECK $
$375.14
MYTHIC
9
RARE
38
UNCOMMON
26
COMMON
27
MAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
15 cardsInstant
17 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·36 CARDS·$282.78
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Planeswalker
1 cardsCreature
5 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
10 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 3 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic17
Basic16
Island9
Swamp9
Instant17
Creature15
Horror4
Avatar2
Human2
Illusion2
Shapeshifter2
Wizard2
Faerie1
God1
Leviathan1
Ooze1
Rogue1
Wall1
Outlaws1
Party3
Sorcery15
Artifact13
Equipment2
Enchantment7
God1
Horror1
Planeswalker1
Jace1
Legends3
Historic16
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss