COMMANDER · DECK
Medomai Super Friends 1
Bracket 4 · Optimized2016-06-27
109 CARDS (LIMIT 100)NO COMMANDER
DECK $
$691.51
MYTHIC
18
RARE
43
UNCOMMON
19
COMMON
30
MAIN109 CARDS
Planeswalker
10 cardsCreature
10 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
12 cardsInstant
15 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·56 CARDS·$540.54
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Planeswalker
8 cardsCreature
6 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
7 cardsInstant
9 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Brago, King Eternal + Archaeomancer + Walk the Aeons: infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp: infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Walk the Aeons: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 7
- Brago, King Eternal + Archaeomancer + Walk the Aeons — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Walk the Aeons — Bracket 4, infinite extra turns
- Brago, King Eternal + Mnemonic Wall + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
- Brago, King Eternal + Strionic Resonator — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 35 cards not in the pool
BANNED · 2
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Island17
Plains11
Artifact19
Equipment1
Golem1
Instant15
Sorcery12
Creature10
Human5
Wizard5
Eldrazi1
Golem1
Noble1
Rogue1
Spirit1
Wall1
Outlaws1
Party6
Planeswalker10
Jace2
Elspeth1
Karn1
Narset1
Tamiyo1
Teferi1
Tezzeret1
Ugin1
Venser1
Enchantment9
Legends17
Historic35
LAND PROBABILITY
35 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.6%
TURN 549.8%
TURN 672.3%
TURN 786.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
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