COMMANDER · DECK
Multi Player Vela Combo
Bracket 4 · Optimized2016-02-08
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,295.95
MYTHIC
11
RARE
47
UNCOMMON
18
COMMON
35
MAIN110 CARDS
Creature
23 cardsArtifact
5 cardsSorcery
15 cardsInstant
24 cardsLand
27 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$1,818.30
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Creature
10 cardsArtifact
5 cardsSorcery
6 cardsInstant
9 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Thopter Assembly + Time Sieve: infinite extra turns
- Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land43
Nonbasic25
Basic18
Island14
Swamp10
Instant24
Creature23
Human6
Wizard5
Illusion4
Shapeshifter3
Faerie2
Rogue2
Cat1
Demon1
Drake1
Elemental1
Elk1
Golem1
Ninja1
Phyrexian1
Spirit1
Thopter1
Whale1
Outlaws2
Party7
Sorcery15
Artifact9
Elk1
Golem1
Phyrexian1
Shapeshifter1
Thopter1
Legends6
Historic15
LAND PROBABILITY
43 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.2%
TURN 656.9%
TURN 773.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock