MetaMox
COMMANDER · DECK

Maelstrom All In Wanderer

Bracket 4 · Optimized
2016-05-11
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$322.81
MYTHIC
8
RARE
32
UNCOMMON
28
COMMON
42
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN110 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

17 cards

Artifact

11 cards

Sorcery

9 cards

Instant

6 cards

Land

21 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Progenitor Mimic + Walk the Aeons + Eternal Witness: infinite extra turns
  • 2 game changers — Brackets 1 and 2 allow none
  • Pemmin's Aura + Krosan Restorer: early arguably two-card combo, with no mana to spend
  • Freed from the Real + Krosan Restorer: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
COMBOS · 5
CURVE
00719221316485116+
COLOR
U: 51 pipsR: 7 pipsG: 38 pipsC: 169 pips
TYPES
Land38
Nonbasic18
Basic20
Forest7
Island7
Mountain6
Creature27
Human6
Shapeshifter5
Druid4
Elf4
Wizard3
Elemental2
Hydra2
Shaman2
Spirit2
Ally1
Faerie1
God1
Manticore1
Merfolk1
Monk1
Rogue1
Satyr1
Zombie1
Outlaws1
Party4
Enchantment18
Aura11
God1
Artifact11
Equipment1
Sorcery9
Instant6
Planeswalker2
Teferi1
Tezzeret1
Legends8
Historic19
LAND PROBABILITY
38 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.4%
TURN 544.5%
TURN 667.1%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite mana permanents you control can produceInfinite red mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite red manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Group
Color
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