COMMANDER · DECK
Arjun King Of The Wheel
Bracket 4 · Optimized2016-01-26
102 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$1,085.73
MYTHIC
7
RARE
42
UNCOMMON
21
COMMON
33
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN102 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
14 cardsInstant
12 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$853.42
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Planeswalker
1 cardsCreature
6 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
10 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Mind Over Matter + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island17
Mountain8
Artifact15
Equipment1
Horror1
Phyrexian1
Wizard1
Sorcery14
Creature13
Wizard7
Human3
Horror2
Merfolk2
Dragon1
Goblin1
God1
Phyrexian1
Sphinx1
Spirit1
Squid1
Warrior1
Party8
Enchantment13
God1
Instant12
Planeswalker1
Jace1
Legends9
Historic23
LAND PROBABILITY
36 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.9%
TURN 665.5%
TURN 781.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage