COMMANDER · DECK
Etherium
Bracket 4 · Optimized2016-08-23
ONLY 99 CARDSNO COMMANDER
DECK $
$595.89
MYTHIC
12
RARE
32
UNCOMMON
14
COMMON
42
MAIN99 CARDS
Creature
10 cardsEnchantment
2 cardsArtifact
42 cardsSorcery
3 cardsInstant
7 cardsLand
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$462.78
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Creature
6 cardsEnchantment
2 cardsArtifact
20 cardsSorcery
3 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Thopter Assembly + Time Sieve: infinite extra turns
- Mindslaver + Academy Ruins: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact50
Vedalken3
Phyrexian2
Artificer1
Cleric1
Dragon1
Equipment1
Horror1
Human1
Knight1
Thopter1
Wizard1
Wurm1
Land35
Nonbasic8
Basic27
Island11
Plains11
Swamp11
Creature10
Vedalken4
Phyrexian2
Wizard2
Artificer1
Cleric1
Dragon1
Horror1
Human1
Knight1
Sphinx1
Thopter1
Wurm1
Party3
Instant7
Sorcery3
Enchantment2
Legends3
Historic51
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock