MetaMox
COMMANDER · DECK

hidetsugu

Bracket 4 · Optimized
@r-yang · 2025-02-05
Heartless Hidetsugu
DECK $
$1,030.56
MYTHIC
11
RARE
35
UNCOMMON
16
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

14 cards

Instant

16 cards

Land

7 cards
MONEY CARDS·45 CARDS·$809.37
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Creature

12 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

5 cards

Instant

9 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Heartless Hidetsugu + Gratuitous Violence + Pariah's Shield: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Pariah's Shield + Fiery Emancipation: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Dictate of the Twin Gods + Pariah's Shield: early two-card combo, with no mana to spend
  • and 18 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 21
CURVE
001111821639410556+
COLOR
R: 76 pipsC: 135 pips
TYPES
Land30
Nonbasic6
Basic24
Mountain24
Creature17
Goblin4
Human3
Phyrexian3
Shaman3
Advisor2
Warrior2
Angel1
Beast1
Boar1
Cat1
Construct1
Devil1
Elemental1
Horror1
Insect1
Minotaur1
Ogre1
Praetor1
Rogue1
Saga1
Wizard1
Zombie1
Outlaws1
Party4
Instant16
Artifact15
Equipment6
Angel1
Construct1
Insect1
Phyrexian1
Sorcery14
Enchantment12
Phyrexian1
Praetor1
Saga1
Legends9
Historic23
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Draw the gameNear-infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
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