MetaMox
COMMANDER · DECK

Just Simic Things

Bracket 4 · Optimized
2020-06-04
DECK $
$1,880.72
MYTHIC
6
RARE
39
UNCOMMON
21
COMMON
34
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 card

Creature

14 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

6 cards

Instant

19 cards

Land

16 cards
MONEY CARDS·55 CARDS·$1,494.10
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Planeswalker

1 card

Creature

8 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

5 cards

Instant

14 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Power Artifact + Grim Monolith: early arguably two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
40151212143345526+
COLOR
U: 57.5 pipsG: 15.5 pipsC: 77 pips
TYPES
Land34
Nonbasic14
Basic20
Island16
Forest8
Instant19
Creature16
Wizard7
Human5
Merfolk4
Druid3
Bird1
Construct1
Elf1
Horror1
Mutant1
Snake1
Party7
Artifact15
Equipment4
Construct1
Enchantment10
Aura2
Sorcery6
Planeswalker1
Jace1
Legends7
Historic21
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Infinite charge counters on a permanentInfinite colored manaInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Group
Color
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