MetaMox
COMMANDER · DECK

Why are you hitting yourself

Bracket 3 · Upgraded
2020-07-07
Nekusar, the Mindrazer
ONLY 99 CARDS
DECK $
$664.90
MYTHIC
5
RARE
64
UNCOMMON
15
COMMON
15
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

2 cards

Creature

15 cards

Enchantment

13 cards

Artifact

15 cards

Sorcery

12 cards

Instant

6 cards

Land

26 cards
MONEY CARDS·67 CARDS·$521.59
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Planeswalker

1 card
NAMECOSTPRICE

Creature

11 cards

Enchantment

13 cards

Artifact

14 cards

Sorcery

11 cards

Instant

5 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 39 cards not in the pool
NOT IN THE POOL · 39
NAMECOSTTYPEPRICE
CURVE
1031132213948586+
COLOR
U: 35 pipsB: 23 pipsR: 20 pipsC: 144 pips
TYPES
Land35
Nonbasic23
Basic12
Swamp8
Island7
Mountain7
Artifact16
Book2
Equipment1
Horror1
Phyrexian1
Creature16
Wizard6
Demon2
Dragon2
Horror2
Human2
Spirit2
Zombie2
Hag1
Knight1
Phyrexian1
Shaman1
Specter1
Vampire1
Vedalken1
Wall1
Party6
Enchantment15
Demon1
Hag1
Sorcery12
Instant7
Planeswalker2
Jace1
Nixilis1
Legends8
Historic24
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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