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COMMANDER · DECK

K'rrik big boy spells

Bracket 4 · Optimized
@olddudeplaying · 2025-05-25
K'rrik, Son of Yawgmoth
DECK $
$1,606.69
MYTHIC
16
RARE
39
UNCOMMON
15
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

10 cards

Artifact

9 cards

Sorcery

13 cards

Instant

13 cards

Land

16 cards
MONEY CARDS·69 CARDS·$1,281.62
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Creature

15 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

12 cards

Instant

11 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Overkill + Jaws of Defeat: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101111421331244576+
COLOR
B: 85 pipsC: 107 pips
TYPES
Land37
Nonbasic15
Basic22
Swamp22
Creature18
Demon5
Vampire4
Cleric3
Human2
Nightmare2
Phyrexian2
Spirit2
Dragon1
Horror1
Minion1
Praetor1
Rogue1
Shade1
Shaman1
Skeleton1
Warrior1
Zombie1
Outlaws1
Party5
Instant14
Sorcery13
Enchantment11
Faerie1
Artifact9
Legends16
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the gameNear-infinite lifeloss for target opponent
Group
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