COMMANDER · DECK
Bruhgo
Bracket 4 · Optimized2020-06-06
106 CARDS (LIMIT 100)
DECK $
$367.96
MYTHIC
6
RARE
33
UNCOMMON
23
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
13 cardsArtifact
17 cardsSorcery
7 cardsInstant
13 cardsLand
12 cardsMONEY CARDS·41 CARDS·$275.14
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Planeswalker
1 cardsCreature
7 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
5 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Brago, King Eternal + Strionic Resonator: early two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Walk the Aeons: infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp: infinite extra turns
- and 7 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 10
- Brago, King Eternal + Strionic Resonator — Bracket 4, early two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Walk the Aeons — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Walk the Aeons — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Conjurer's Closet + Archaeomancer + Walk the Aeons — Bracket 4, infinite extra turns
- Conjurer's Closet + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Walk the Aeons + Archaeomancer — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island17
Plains15
Creature20
Human5
Spirit3
Wizard3
Angel2
Elemental2
God2
Noble2
Artificer1
Avatar1
Cleric1
Giant1
Golem1
Kor1
Phyrexian1
Rogue1
Scout1
Shapeshifter1
Wall1
Outlaws1
Party5
Artifact18
Equipment2
Golem1
Enchantment15
Aura3
God2
Instant13
Sorcery7
Planeswalker1
Venser1
Legends6
Historic24
LAND PROBABILITY
35 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.1%
TURN 669.8%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce