COMMANDER · DECK
frog test
Bracket 4 · Optimized@TBB · 2025-02-13
DECK $
$444.10
MYTHIC
5
RARE
16
UNCOMMON
31
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
11 cardsInstant
21 cardsLand
16 cardsMONEY CARDS·42 CARDS·$339.10
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Creature
15 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
5 cardsInstant
12 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Forest13
Swamp10
Creature26
Elf8
Druid6
Human5
Imp2
Shaman2
Snake2
Archer1
Bird1
Citizen1
Dog1
Eldrazi1
Frog1
Halfling1
Horror1
Orc1
Satyr1
Skeleton1
Spirit1
Thrull1
Troll1
Warlock1
Warrior1
Wizard1
Zombie1
Outlaws1
Party2
Instant21
Sorcery11
Artifact4
Enchantment4
Aura3
Human1
Legends3
Historic7
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers