MetaMox
COMMANDER · DECK

frog test

Bracket 4 · Optimized
@TBB · 2025-02-13
The Gitrog Monster
DECK $
$444.10
MYTHIC
5
RARE
16
UNCOMMON
31
COMMON
48
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

11 cards

Instant

21 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
3024128273041516+
COLOR
B: 22 pipsG: 41 pipsC: 53 pips
TYPES
Land35
Nonbasic14
Basic21
Forest13
Swamp10
Creature26
Elf8
Druid6
Human5
Imp2
Shaman2
Snake2
Archer1
Bird1
Citizen1
Dog1
Eldrazi1
Frog1
Halfling1
Horror1
Orc1
Satyr1
Skeleton1
Spirit1
Thrull1
Troll1
Warlock1
Warrior1
Wizard1
Zombie1
Outlaws1
Party2
Instant21
Sorcery11
Artifact4
Enchantment4
Aura3
Human1
Legends3
Historic7
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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