MetaMox
COMMANDER · DECK

Copy of - (c) Rowan, Scion of.... (more creatures) Holy Shit Where Did That Come From!

Bracket 4 · Optimized
2026-10-11
Rowan, Scion of War
112 CARDS (LIMIT 100)
DECK $
$613.84
MYTHIC
17
RARE
69
UNCOMMON
29
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN111 CARDS

Creature

26 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

24 cards

Instant

12 cards

Land

17 cards
MONEY CARDS·82 CARDS·$471.89
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Creature

22 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

14 cards

Instant

12 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Rowan, Scion of War + Exsanguinate + Mischievous Poltergeist: early two-card combo, for four mana or less
  • Rowan, Scion of War + Exsanguinate + Blood Celebrant: early two-card combo, for four mana or less
  • and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
001012121738475126+
COLOR
B: 55 pipsR: 47 pipsC: 165 pips
TYPES
Land36
Nonbasic15
Basic21
Mountain12
Swamp11
Desert1
Creature27
Human8
Phyrexian5
Cleric3
Demon3
Shaman3
Wizard3
Ogre2
Spirit2
Zombie2
Angel1
Archon1
Bat1
Dog1
Dragon1
Dwarf1
Elder1
Hero1
Hydra1
Minion1
Minotaur1
Myr1
Spider1
Thopter1
Vampire1
Villain1
Warlock1
Warrior1
Wurm1
Outlaws1
Party7
Sorcery24
Instant12
Arcane1
Artifact11
Equipment4
Phyrexian2
Dog1
Myr1
Thopter1
Enchantment5
Aura1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 549.0%
TURN 671.6%
TURN 785.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifelossNear-infinite red mana
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
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